After the success of the first edition of my SketchUp book, I went back through the text for the second edition and updated quite a bit of content. My main goal was to keep it highly relevant for as large a variety of SketchUp users as possible and at the same time provide thorough yet easy to follow […] Read more..
This extension adds a toolbar (and some menu items) that lets you easily place several common 3D shapes (geometric primitives).
As every year, let’s celebrate the season with a bit of digital “bling”! This time, it’s just a simple SketchUp model of a fractal tree that I enhanced a bit in Sketchfab’s editor. Yes, it is WebGL and you are allowed to play with it. Have fun! To you and your loved ones a peaceful […] Read more..
While my SketchUp plugins were all working fine with the newly released SketchUp 2014, some things still irked me and so I set out to update them. As you can see above, they now also sport some neater icons. If you are interested in what has changed for a specific plugin, check out the appropriate […] Read more..
Have you ever modeled something in SketchUp only to find you had an arbitrarily oriented face where you would have killed to have it laid flat on the ground? I was there (and so were my students), so I re-used some code I had and packaged it as a plugin. You can read about it and […] Read more..
This plugin allows the user to lay arbitrarily-oriented faces flat on the ground. This helps in producing cutouts, as CNC-prep etc. Use on any single face or multiple, coplanar faces. Works well in combination with an unfold tool to flatten shapes.
In case you heard me complain on Google+ about the fact that I apparently am last in queue for Google’s mysteriously-timed Android updates: I finally got it (on my Nexus 4)! Yay! As you may know, one of the improvements in Android 4.3 is better WebGL support. So one of the first things I did […] Read more..