I just updated three of my most popular SketchUp extensions: Scale By (Image/Attractors/Equation) Tools, Random Tools, and Unwrap and Flatten Faces. Beyond squashing a handful of bugs, these are the most important new features: Scale By (Image/Attractors/Equation) Tools now lets you transform objects by proximity to other objects (“attractors”). Not sure what this means? Check […] Read more..
My second new SketchUp extension that is being released this week also combines various Ruby Scripts that I had laying around or that were in my book, Architectural Design with SketchUp. It makes those more accessible to everyone and should lead to some really beautiful designs. This time the extension has to do with transforming […] Read more..
Ever wanted to place large swaths of randomly-arranged grass in SketchUp as shown in the image above? Have you been frustrated by textures that repeat a bit too much on copied wood boards? Do I have an extension for you… I just released a new extension, Random Tools, which is a combination of various Ruby […] Read more..
As part of my recent effort to update all my SketchUp extensions, I also went through the lines of code that make up my Ruby Code Editor extension and gave it an overhaul. Besides some bug fixes, there are also new features that I will be highlighting in this post. You can also watch an […] Read more..
Those of you that are already using my SketchUp extensions most likely recently received an automatic notification within SketchUp that all of them are ready for an update. This happened because I finally got around to fixing a few small but nagging errors and adding some features. The images below give an idea of the […] Read more..
I just updated my Sketchfab Uploader extension for SketchUp to version 2.5.1. This comes with several smaller fixes but one big change: Now you can re-upload models, and any changes you make in Sketchfab’s 3D editor (e.g. to materials, lights, the rendering environment, etc.) are preserved. Also, models are now uploaded as draft (and not […] Read more..
Admittedly, I completely missed Sketchfab’s May announcement that they now support Screen Space Reflections (SSR), i.e. object reflections. What this means is that any model in their browser-based WebGL viewer can now be set to reflect items that exist within that model. A good example (that likely will heat up your computer a bit) is […] Read more..