Ever wanted to place large swaths of randomly-arranged grass in SketchUp as shown in the image above? Have you been frustrated by textures that repeat a bit too much on copied wood boards? Do I have an extension for you… I just released a new extension, Random Tools, which is a combination of various Ruby […] Read more..
As part of my recent effort to update all my SketchUp extensions, I also went through the lines of code that make up my Ruby Code Editor extension and gave it an overhaul. Besides some bug fixes, there are also new features that I will be highlighting in this post. You can also watch an […] Read more..
Those of you that are already using my SketchUp extensions most likely recently received an automatic notification within SketchUp that all of them are ready for an update. This happened because I finally got around to fixing a few small but nagging errors and adding some features. The images below give an idea of the […] Read more..
I just updated my Sketchfab Uploader extension for SketchUp to version 2.5.1. This comes with several smaller fixes but one big change: Now you can re-upload models, and any changes you make in Sketchfab’s 3D editor (e.g. to materials, lights, the rendering environment, etc.) are preserved. Also, models are now uploaded as draft (and not […] Read more..
Admittedly, I completely missed Sketchfab’s May announcement that they now support Screen Space Reflections (SSR), i.e. object reflections. What this means is that any model in their browser-based WebGL viewer can now be set to reflect items that exist within that model. A good example (that likely will heat up your computer a bit) is […] Read more..
I just updated my Unwrap and Flatten Faces SketchUp extension to version 2.4. You can now choose an option to colorize faces as they are being unwrapped. This provides a reference for reassembling those faces later. If an object is textured and you would like to preserve those textures, don’t turn this option on and […] Read more..
My SketchUp extension Ruby Code Editor held a top spot on my to-do list for quite a while… until now. I finally got around to giving the code a major overhaul and can now proudly announce that version 4.0 has just been released. If you are a seasoned coder or a newbie just wanting to […] Read more..