I just updated three of my most popular SketchUp extensions: Scale By (Image/Attractors/Equation) Tools, Random Tools, and Unwrap and Flatten Faces. Beyond squashing a handful of bugs, these are the most important new features: Scale By (Image/Attractors/Equation) Tools now lets you transform objects by proximity to other objects (“attractors”). Not sure what this means? Check […] Read more..
My second new SketchUp extension that is being released this week also combines various Ruby Scripts that I had laying around or that were in my book, Architectural Design with SketchUp. It makes those more accessible to everyone and should lead to some really beautiful designs. This time the extension has to do with transforming […] Read more..
Ever wanted to place large swaths of randomly-arranged grass in SketchUp as shown in the image above? Have you been frustrated by textures that repeat a bit too much on copied wood boards? Do I have an extension for you… I just released a new extension, Random Tools, which is a combination of various Ruby […] Read more..
This extension contains a set of tools to scale / move / rotate several objects / faces / vertices based on an image, attractors, or a mathematical formula (power or sine / cosine). Many parameters are available to tailor each tool to achieve a specific solution.
This extension contains a set of tools to randomize various things in a SketchUp Model, such as: Object placement, rotation, scale, face extrusion, vertex locations, textures. Also allows to place objects randomly on faces or on edges (with scale, rotation, and orientation variations) and to swap objects randomly.
As part of my recent effort to update all my SketchUp extensions, I also went through the lines of code that make up my Ruby Code Editor extension and gave it an overhaul. Besides some bug fixes, there are also new features that I will be highlighting in this post. You can also watch an […] Read more..
I just updated my Sketchfab Uploader extension for SketchUp to version 2.5.1. This comes with several smaller fixes but one big change: Now you can re-upload models, and any changes you make in Sketchfab’s 3D editor (e.g. to materials, lights, the rendering environment, etc.) are preserved. Also, models are now uploaded as draft (and not […] Read more..