It’s the time of year for… yes, turkey, I know! But a few days ago it was also the time of the year for the much-beloved “A new SketchUp version is available” dialog to pop into your life. If you haven’t downloaded the new version yet, but are burning to know what is new, may […] Read more..
While checking my Amazon book purchase stats I just noticed that my book “Architectural Design with SketchUp” (2nd edition) is now available in Italian. Italy being a country with one of the highest number of architects per capita, Italian is clearly one of the best languages to have translated it into. Thanks to the great folks at […] Read more..
Curious about the latest on SketchUp? Check out my recap of last week’s 2016 Trimble SketchUp 3D Basecamp in Steamboat Springs, CO: http://sketchupfordesign.com/news/3d-basecamp-2016-recap/
When cleaning up after the kids (yet again!) I noticed a familiar pattern in an orange peel one of them had left behind. It appears that our daughter came to the same conclusion about how to unwrap a sphere that my Unwrap and Flatten SketchUp Extension‘s algorithm did, too.
I am very excited to be announcing the release of the second edition of my book “Architectural Design with SketchUp” today! For this edition, I went back through the text and updated and improved a lot of content. As before, my main goal was to keep it relevant for as large a variety of SketchUp users as possible and […] Read more..
After the success of the first edition of my SketchUp book, I went back through the text for the second edition and updated quite a bit of content. My main goal was to keep it highly relevant for as large a variety of SketchUp users as possible and at the same time provide thorough yet easy to follow […] Read more..
This extension adds a toolbar (and some menu items) that lets you easily place several common 3D shapes (geometric primitives). While SketchUp’s native toolset allows you to create any of these shapes without too much effort, using this toolbar permits quick “solids-based” modeling where you only work with added and subtracted primitives to end up with a perfectly watertight object that poses no problems for 3D printing, for example.