Sketchfab uploader

Putting SketchUp models on the web – with Sketchfab.com

Although there are ways to get SketchUp models to display on the web (most notably using the 3D WarehouseĀ or VRML if you have SketchUp Pro), none of those technologies are as elegant as using WebGL. This technology needs no plugins and relies only on 3D display capability that is already built into modern browsers. While […] Read more..

Maintenance update (M2) for SketchUp 8 released

If you are using SketchUp, then it’s time for you to soon browse over to Google’s website and download the latest version (v.8 M2). Although this release is not a new version but rather a maintenance release (hence the “M2”), there are a few new features and a bunch of bugfixes. So what’s new and […] Read more..

SketchUp Plugins

Most popular SketchUp plugins – 2010 Update

A member at the SketchUcation Forum recently asked SketchUp users for their three most popular plugins. While I am of course sad to see that non of mine made it into the list, this may serve as a timely update to an older post on my site. While we are waiting for a better plugin […] Read more..

SketchUp 8 is out

Just in time for today’s beginning of Google’s Basecamp user meeting (an “unconference” in their words), Google released the eighth iteration of SketchUp, their hugely popular 3D modeling application. This version comes with a few enhancements to satisfy both user bases: Geo-modelers (who create buildings and objects for Google Earth) and planners/designers (who model all […] Read more..

SketchUp Ruby Editor updated to v.1.2

I just posted an update to the SketchUp Ruby Code Editor. It now sports buttons instead of text, which makes it easier to use on a small screen. It also has three new buttons: One to explore the current selection, one to explore attributes of the current selection and a third to display the Ruby […] Read more..

SketchUp script clips #2: Creating geometry

In this section, we’ll start creating scripted geometry in SketchUp. In this and all following posts, I’ll approach SketchUp scripting in a pragmatic way. This means that I don’t think every step in the process should be scripted – after all, I am not writing a plugin. I’ll only script what can’t efficiently be modeled […] Read more..

SketchUp script clips #1: Setup and basic ideas

In this series of posts, I will be exploring how one can create scripted geometry in SketchUp. Traditionally, this has been more the realm of programs like Rhino. And justifiably so. Rhino is NURBS-based and can create and modify curved geometry much better than SketchUp. However, SketchUp is an easy-to-use program for working with polygon-mesh-based […] Read more..

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