I decided to make my Favorite Places web app (that was the basis for the UMass Favorite Places site) open source. You can now find it on my GitHub page: https://github.com/alexschreyer/My-Favorite-Places In doing so, I made a bunch of improvements and squashed some bugs. Don’t forget to look at the readme.txt file. Please drop me […] Read more..
I finally got around to updating my Ruby Code Editor to version 3.0. There are quite a few upgrades including: better environment stability (editor, scrolling, results, etc.), code completion for SketchUp classes and methods and a variety of other minor updates (including the fact that it now remembers the last file). The following video gives a […] Read more..
Although there are ways to get SketchUp models to display on the web (most notably using the 3D Warehouse or VRML if you have SketchUp Pro), none of those technologies are as elegant as using WebGL. This technology needs no plugins and relies only on 3D display capability that is already built into modern browsers. While […] Read more..
Having a CMS-based departmental website, it just made sense to display our news items and other content on an LCD screen in our lobby. While the lobby admittedly still needs some renovating, the new screen brightens the space up nicely and promotes our department to students and visitors.
I just posted an update to the SketchUp Ruby Code Editor. It now sports buttons instead of text, which makes it easier to use on a small screen. It also has three new buttons: One to explore the current selection, one to explore attributes of the current selection and a third to display the Ruby […] Read more..
I finally fixed some problems and added new features to my SketchUp Ruby Code Editor. The result is a 1.1 version that is now available for download. The changes are: Changed webdialog internal name for compatibility Better looking dropdowns under IE Win Fixed save filename preselect problem Better code execution and error catching (thanks to […] Read more..
I always found Ruby code editing and testing for SketchUp a bit tedious. First I write code in my preferred text editor: PSPad. Then I load it into SketchUp using my plugin loader. And then I run it from the menu. Although there are better ways to handle this (e.g. the SketchUp bridge), I wanted […] Read more..