Each semester when I am reviewing student work (and at many other times when someone sends me a PDF attachment), I am reminded that I should really put together a blog post about properly working with PDFs. There are just so many common and often small mistakes that people do especially when creating PDFs, many […] Read more..
They grow up so fast, don’t they? As you may have noticed, I have completely redesigned my site. The older design – while nice – wasn’t a responsive design. It also wasn’t as flexible in terms of content placement as I would have liked it to be. So I completely overhauled it. The new design […] Read more..
As every year, let’s celebrate the season with a bit of digital “bling”! This time, it’s just a simple SketchUp model of a fractal tree that I enhanced a bit in Sketchfab’s editor. Yes, it is WebGL and you are allowed to play with it. Have fun! To you and your loved ones a peaceful […] Read more..
By now you most probably have heard that SketchUp 2014 has been released. There are quite a few great new-feature overviews and reviews out there and I’ll suggest you look at the ones linked at the end of this post to get up to speed. For now, I just wanted to show you why the […] Read more..
I decided to make my Favorite Places web app (that was the basis for the UMass Favorite Places site) open source. You can now find it on my GitHub page: https://github.com/alexschreyer/My-Favorite-Places In doing so, I made a bunch of improvements and squashed some bugs. Don’t forget to look at the readme.txt file. Please drop me […] Read more..
In case you heard me complain on Google+ about the fact that I apparently am last in queue for Google’s mysteriously-timed Android updates: I finally got it (on my Nexus 4)! Yay! As you may know, one of the improvements in Android 4.3 is better WebGL support. So one of the first things I did […] Read more..
I just updated my Android maps app to the latest version – only to be forced to look closer at Google Maps’ design updates. And I must say I don’t like them at all!!! But first the positives: It makes sense to maximize the map’s screen real estate. It didn’t in the past make any […] Read more..