Joyful Holidays, Merry Christmas, and a Happy New Year 2022!

To my readers, friends and colleagues: I wish you and your loved ones a peaceful and joyous holiday season, a Merry Christmas (to those that celebrate it), and a healthy, happy, and successful new year 2022! Cheers, Alex P.S.: As usual, I modeled everything in this image and the animation in SketchUp (except for some […] Read more..

Merry Christmas, Joyful Holidays, and a Happy (and Much Better) New Year 2021!

Dear friends and colleagues, I wish you and your loved ones a peaceful and joyous holiday season, a Merry Christmas, and a healthy, happy, and successful new year 2021! After the current year turned out a bit differently than everyone expected, there is certainly much hope and some certainty that next year will be better […] Read more..

How to correctly create and use PDFs

Each semester when I am reviewing student work (and at many other times when someone sends me a PDF attachment), I am reminded that I should really put together a blog post about properly working with PDFs. There are just so many common and often small mistakes that people do especially when creating PDFs, many […] Read more..

Merry Christmas, Joyful Holidays, and a Happy New Year 2019!

Merry Christmas 2018! by Alexander Schreyer on Sketchfab Dear friends and colleagues, I wish you and your loved ones a Merry Christmas, a peaceful and joyous holiday season and a happy and successful new year 2019! Cheers, Alex P.S. Once again my Christmas card is a simple SketchUp model, made with a randomizing script and […] Read more..

Sketchfab Uploader now allows for re-uploading

I just updated my Sketchfab Uploader extension for SketchUp to version 2.5.1. This comes with several smaller fixes but one big change: Now you can re-upload models, and any changes you make in Sketchfab’s 3D editor (e.g. to materials, lights, the rendering environment, etc.) are preserved. Also, models are now uploaded as draft (and not […] Read more..

Mirror, mirror…

Admittedly, I completely missed Sketchfab’s May announcement that they now support Screen Space Reflections (SSR), i.e. object reflections. What this means is that any model in their browser-based WebGL viewer can now be set to reflect items that exist within that model. A good example (that likely will heat up your computer a bit) is […] Read more..

False Color @ UMass

As anyone who follows our UMass social media feeds (@UMassBCT on Twitter and Facebook) knows, this fall we (the BCT program at UMass) organized an exhibit of some of our work under the title of “False Color”. This exhibit was up in the UMass Design Building since October 8 and will be taken down tomorrow, […] Read more..