Merry Christmas, Joyful Holidays, and a Happy New Year 2019!

Merry Christmas 2018! by Alexander Schreyer on Sketchfab Dear friends and colleagues, I wish you and your loved ones a Merry Christmas, a peaceful and joyous holiday season and a happy and successful new year 2019! Cheers, Alex P.S. Once again my Christmas card is a simple SketchUp model, made with a randomizing script and […] Read more..

Sketchfab Uploader now allows for re-uploading

I just updated my Sketchfab Uploader extension for SketchUp to version 2.5.1. This comes with several smaller fixes but one big change: Now you can re-upload models, and any changes you make in Sketchfab’s 3D editor (e.g. to materials, lights, the rendering environment, etc.) are preserved. Also, models are now uploaded as draft (and not […] Read more..

Mirror, mirror…

Admittedly, I completely missed Sketchfab’s May announcement that they now support Screen Space Reflections (SSR), i.e. object reflections. What this means is that any model in their browser-based WebGL viewer can now be set to reflect items that exist within that model. A good example (that likely will heat up your computer a bit) is […] Read more..

Merry Christmas, Joyful Holidays, and a Happy New Year 2018!

I wish you and your loved ones a peaceful and joyous holiday season and a happy and successful new year 2018! Merry Christmas! Happy Holidays! This year the new UMass John W. Olver Design Building featured quite prominently in my life. Therefore it seemed just fitting to use it as a virtual tree ornament for this […] Read more..

Unwrapping SketchUp extension updated to 2.4 with coloring option

I just updated my Unwrap and Flatten Faces SketchUp extension to version 2.4. You can now choose an option to colorize faces as they are being unwrapped. This provides a reference for reassembling those faces later. If an object is textured and you would like to preserve those textures, don’t turn this option on and […] Read more..

SketchUp Ruby Code Editor 4.0 is now available!

My SketchUp extension Ruby Code Editor held a top spot on my to-do list for quite a while… until now. I finally got around to giving the code a major overhaul and can now proudly announce that version 4.0 has just been released. If you are a seasoned coder or a newbie just wanting to […] Read more..

Unwrapping and unfolding correctly in SketchUp

Whether you are working with paper or sheet metal, unfolding is a crucial step in the manufacturing process when you are starting off with a digital model in SketchUp. If you want to build something exactly as designed on-screen, then you will need to unfold complex shapes and lay them out flat for cutting. Of […] Read more..

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