As every year, let’s celebrate the season with a bit of digital “bling”! This time, it’s just a simple SketchUp model of a fractal tree that I enhanced a bit in Sketchfab’s editor. Yes, it is WebGL and you are allowed to play with it. Have fun! To you and your loved ones a peaceful […] Read more..
I just came across this amazing 3D model of a round barn by Mike Beganyi, a timber framer and SketchUp modeler from Vermont. I know, it’s two years old, but check it out – and do it full-screen! It is such a great example of beautiful timberframing, excellent SketchUp modeling, and the use of my Sketchfab […] Read more..
64 Bit, better performance, more IFC, better Ruby, new tools, new licensing and much more! There are also quite a few new integrations of SketchUp with other Trimble services and tools. You can now read all about it on my SketchUp for Design blog: http://sketchupfordesign.com/news/whats-new-with-sketchup-2015/
Now that the semester is winding down, I can finally look back and post about the great SketchUp 3D Basecamp conference that happened 4/14-4/16 this year in Vail, Colorado. As in years past, this was a meeting of SketchUp users, plugin authors, technology vendors, and, of course, all the makers of SketchUp. What was especially […] Read more..
While my SketchUp plugins were all working fine with the newly released SketchUp 2014, some things still irked me and so I set out to update them. As you can see above, they now also sport some neater icons. If you are interested in what has changed for a specific plugin, check out the appropriate […] Read more..
By now you most probably have heard that SketchUp 2014 has been released. There are quite a few great new-feature overviews and reviews out there and I’ll suggest you look at the ones linked at the end of this post to get up to speed. For now, I just wanted to show you why the […] Read more..
Have you ever modeled something in SketchUp only to find you had an arbitrarily oriented face where you would have killed to have it laid flat on the ground? I was there (and so were my students), so I re-used some code I had and packaged it as a plugin. You can read about it and […] Read more..