I am very excited to be announcing the release of the second edition of my book “Architectural Design with SketchUp” today! For this edition, I went back through the text and updated and improved a lot of content. As before, my main goal was to keep it relevant for as large a variety of SketchUp users as possible and […] Read more..
After the success of the first edition of my SketchUp book, I went back through the text for the second edition and updated quite a bit of content. My main goal was to keep it highly relevant for as large a variety of SketchUp users as possible and at the same time provide thorough yet easy to follow […] Read more..
This extension adds a toolbar (and some menu items) that lets you easily place several common 3D shapes (geometric primitives). While SketchUp’s native toolset allows you to create any of these shapes without too much effort, using this toolbar permits quick “solids-based” modeling where you only work with added and subtracted primitives to end up with a perfectly watertight object that poses no problems for 3D printing, for example.
As every year, let’s celebrate the season with a bit of digital “bling”! This time, it’s just a simple SketchUp model of a fractal tree that I enhanced a bit in Sketchfab’s editor. Yes, it is WebGL and you are allowed to play with it. Have fun! To you and your loved ones a peaceful […] Read more..
While my SketchUp plugins were all working fine with the newly released SketchUp 2014, some things still irked me and so I set out to update them. As you can see above, they now also sport some neater icons. If you are interested in what has changed for a specific plugin, check out the appropriate […] Read more..
Have you ever modeled something in SketchUp only to find you had an arbitrarily oriented face where you would have killed to have it laid flat on the ground? I was there (and so were my students), so I re-used some code I had and packaged it as a plugin. You can read about it and […] Read more..
This extension allows the user to do three things: Unwraps non-coplanar faces (any shape objects, shells etc.) using an automatic (randomized) algorithm and then lays the resulting set of faces flat on the ground. This is done without creating any distortions. Lays any arbitrarily-oriented face or collection of coplanar faces flat on the ground (without distortion). Use e.g. in combination with a manual unfold tool or to make sure faces are perfectly horizontal. Projects a set of faces to one of the three main planes by smashing all faces flat. This creates distortions, of course.