While my SketchUp plugins were all working fine with the newly released SketchUp 2014, some things still irked me and so I set out to update them. As you can see above, they now also sport some neater icons. If you are interested in what has changed for a specific plugin, check out the appropriate […] Read more..
By now you most probably have heard that SketchUp 2014 has been released. There are quite a few great new-feature overviews and reviews out there and I’ll suggest you look at the ones linked at the end of this post to get up to speed. For now, I just wanted to show you why the […] Read more..
Have you ever modeled something in SketchUp only to find you had an arbitrarily oriented face where you would have killed to have it laid flat on the ground? I was there (and so were my students), so I re-used some code I had and packaged it as a plugin. You can read about it and […] Read more..
Arguably the most important feature in the Pro version of SketchUp has been the included documentation software, LayOut. While SketchUp itself is great for modeling and “inline” documentation (dimensions and floating leader text), once you need to properly document your work on a sheet of paper with a textblock around it, you are hitting a […] Read more..
While Santa is getting settled in his new abode (looks like there is still some construction to do), it is time for me to wish you all wonderful holidays, a relaxing time with your family and friends and all the best for the new year! I hope to meet you, see you, email you or […] Read more..
The annual SketchUp user conference has just been announced by Trimble for 2014. It will be: In Vail, CO During skiing season Amazing!!! For more on this, check out their announcement. Registration opens in November. Official SketchUp Blog: Announcing SketchUp 3D Basecamp 2014
I decided to make my Favorite Places web app (that was the basis for the UMass Favorite Places site) open source. You can now find it on my GitHub page: https://github.com/alexschreyer/My-Favorite-Places In doing so, I made a bunch of improvements and squashed some bugs. Don’t forget to look at the readme.txt file. Please drop me […] Read more..