A recent promotional video for the new UMass Library MakerBot Innovation Center features many students from my fall course “Adventures in 3D Printing”. I also got interviewed for the piece. We all were very fortunate to be some of the first users of this exciting new center. You can also see in the video how the students used […] Read more..
For this year’s Christmas post, I went back to a simple rendering approach. Mixing some extruded shapes, eroded boxes, basic materials and a few lights makes for a nice, moody image. As always, all done in SketchUp (and Twilight). To you and your loved ones a peaceful and joyful holiday season and a happy and successful […] Read more..
Last week, Trimble released SketchUp 2016. Find out what’s new and improved in my blog post on sketchupfordesign.com: http://sketchupfordesign.com/news/sketchup-2016-is-out/
I am very excited to be announcing the release of the second edition of my book “Architectural Design with SketchUp” today! For this edition, I went back through the text and updated and improved a lot of content. As before, my main goal was to keep it relevant for as large a variety of SketchUp users as possible and […] Read more..
After the success of the first edition of my SketchUp book, I went back through the text for the second edition and updated quite a bit of content. My main goal was to keep it highly relevant for as large a variety of SketchUp users as possible and at the same time provide thorough yet easy to follow […] Read more..
Can you 3D print this? Usually not without some cleanup, but SketchUp’s 3D Warehouse has a cool new feature that helps you out here. You can read about it in my blog post: http://sketchupfordesign.com/news/making-everything-3d-printable/
This extension adds a toolbar (and some menu items) that lets you easily place several common 3D shapes (geometric primitives). While SketchUp’s native toolset allows you to create any of these shapes without too much effort, using this toolbar permits quick “solids-based” modeling where you only work with added and subtracted primitives to end up with a perfectly watertight object that poses no problems for 3D printing, for example.