A cold day in April was the perfect time to seek some warmth in the Smith College greenhouses.
As you may know, I have written a SketchUp extension that lets you follow SketchUp news (official and inofficial) and discussions right within SketchUp. You can install it from the Extension Warehouse or the SketchUcation PluginStore and then afterwards access it anytime you like from SketchUp’s Help menu. Because Yahoo recently discontinued its Pipes technology, I […] Read more..
A recent promotional video for the new UMass Library MakerBot Innovation Center features many students from my fall course “Adventures in 3D Printing”. I also got interviewed for the piece. We all were very fortunate to be some of the first users of this exciting new center. You can also see in the video how the students used […] Read more..
For this year’s Christmas post, I went back to a simple rendering approach. Mixing some extruded shapes, eroded boxes, basic materials and a few lights makes for a nice, moody image. As always, all done in SketchUp (and Twilight). To you and your loved ones a peaceful and joyful holiday season and a happy and successful […] Read more..
Our bathroom fan light was driving me crazy for a while now. No matter how much wattage I would put into it, the plastic cover only allowed for a very dim light to come out. And the arrangement of the bulb in the fixture together with the housing forced most light to emit downward and to […] Read more..
I am very excited to be announcing the release of the second edition of my book “Architectural Design with SketchUp” today! For this edition, I went back through the text and updated and improved a lot of content. As before, my main goal was to keep it relevant for as large a variety of SketchUp users as possible and […] Read more..
This extension adds a toolbar (and some menu items) that lets you easily place several common 3D shapes (geometric primitives). While SketchUp’s native toolset allows you to create any of these shapes without too much effort, using this toolbar permits quick “solids-based” modeling where you only work with added and subtracted primitives to end up with a perfectly watertight object that poses no problems for 3D printing, for example.