Why can’t everything be like Ecotect?

Autodesk Ecotect Analysis 2011 System Requirements Let me make this point clear first: I fully understand that professional-grade software packages are complex and extensive. They use high-powered computation and extensive libraries and therefore need resources. But my goodness – does Autodesk ever fill up my hard disk! Now that the spring semester is coming to […] Read more..

SketchUp Ruby Editor updated to v.1.2

I just posted an update to the SketchUp Ruby Code Editor. It now sports buttons instead of text, which makes it easier to use on a small screen. It also has three new buttons: One to explore the current selection, one to explore attributes of the current selection and a third to display the Ruby […] Read more..

SketchUp script clips #2: Creating geometry

In this section, we’ll start creating scripted geometry in SketchUp. In this and all following posts, I’ll approach SketchUp scripting in a pragmatic way. This means that I don’t think every step in the process should be scripted – after all, I am not writing a plugin. I’ll only script what can’t efficiently be modeled […] Read more..

SketchUp script clips #1: Setup and basic ideas

In this series of posts, I will be exploring how one can create scripted geometry in SketchUp. Traditionally, this has been more the realm of programs like Rhino. And justifiably so. Rhino is NURBS-based and can create and modify curved geometry much better than SketchUp. However, SketchUp is an easy-to-use program for working with polygon-mesh-based […] Read more..

Ruby Code Editor Updated to Version 1.1

I finally fixed some problems and added new features to my SketchUp Ruby Code Editor. The result is a 1.1 version that is now available for download. The changes are: Changed webdialog internal name for compatibility Better looking dropdowns under IE Win Fixed save filename preselect problem Better code execution and error catching (thanks to […] Read more..

My Newest Plugin: A Shiny Ruby Code Editor for SketchUp

I always found Ruby code editing and testing for SketchUp a bit tedious. First I write code in my preferred text editor: PSPad. Then I load it into SketchUp using my plugin loader. And then I run it from the menu. Although there are better ways to handle this (e.g. the SketchUp bridge), I wanted […] Read more..

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