SketchUp Ruby Editor updated to v.1.2

I just posted an update to the SketchUp Ruby Code Editor. It now sports buttons instead of text, which makes it easier to use on a small screen. It also has three new buttons: One to explore the current selection, one to explore attributes of the current selection and a third to display the Ruby […] Read more..

SketchUp script clips #2: Creating geometry

In this section, we’ll start creating scripted geometry in SketchUp. In this and all following posts, I’ll approach SketchUp scripting in a pragmatic way. This means that I don’t think every step in the process should be scripted – after all, I am not writing a plugin. I’ll only script what can’t efficiently be modeled […] Read more..

SketchUp script clips #1: Setup and basic ideas

In this series of posts, I will be exploring how one can create scripted geometry in SketchUp. Traditionally, this has been more the realm of programs like Rhino. And justifiably so. Rhino is NURBS-based and can create and modify curved geometry much better than SketchUp. However, SketchUp is an easy-to-use program for working with polygon-mesh-based […] Read more..

Ruby Code Editor Updated to Version 1.1

I finally fixed some problems and added new features to my SketchUp Ruby Code Editor. The result is a 1.1 version that is now available for download. The changes are: Changed webdialog internal name for compatibility Better looking dropdowns under IE Win Fixed save filename preselect problem Better code execution and error catching (thanks to […] Read more..

My Newest Plugin: A Shiny Ruby Code Editor for SketchUp

I always found Ruby code editing and testing for SketchUp a bit tedious. First I write code in my preferred text editor: PSPad. Then I load it into SketchUp using my plugin loader. And then I run it from the menu. Although there are better ways to handle this (e.g. the SketchUp bridge), I wanted […] Read more..

SketchUp Ruby Code Editor

This code editor extension offers an easy-to-use and visually appealing way to write and modify Ruby scripts directly within SketchUp. These scripts can then be used to create geometry, add functionality or add data within the SketchUp 3D modeling environment. The SketchUp Ruby API provides an extensive set of functions to automatize SketchUp in many ways or create scripted, computational geometry.

The Third & the Seventh

This video is a beautiful homage to some architectural classics and is simply amazing if you appreciate the amount of effort that goes into CG rendering – the majority of this film is CG (using 3ds max and VRay and apparently a little bit of SketchUp). Here’s my best advice: Instead of clicking the video […] Read more..